ALL
traditional games
ICH Elements 37
-
Traditional wrestling - ‘Kurosh’
Kyrgyz wresting ‘Kurosh’ is one of the most ancient types of wrestling of the Kyrgyz people. Athletes wear belts and white loose pants without a shirt on. Wrestlers stand one in front of another and hold each other by the belt with both hands. A wrestler must have at least one hand on the belt of his opponent during the match. One cannot grab opponent’s legs with hands but foot sweeps are allowed. The one whose thigh, body or head touches the ground first loses. If athletes fall simultaneously and it is unclear who touched the ground first – the match starts over.
Kyrgyzstan -
Traditional horse game – ‘Kyz kuumay’
‘It is one of the most widespread horseback games played at various feasts and festivities. Kyz kuumai is translated as chasing a girl. ‘Kyz kuumay’ was a wedding tradition in the past, in which a groom on a horse had to pursue and catch a racing bride. The game involves several couples in national costumes, which are well acquainted with rules of the game and have perfect horse riding skills. The bride was provided with the best horse; she started the race first. The groom had to catch his bride, thus proving his love and reaffirming his right to marry her. The groom has to catch up with the bride and kiss her or to touch her with his headwear, thus declaring his victory. In case of a failure, the girl chases the young man, striking his back with a whip. Due to the worse horse, the groom often failed to capture the girl. However, this was not a reason for the bride to refuse to marry.
Kyrgyzstan -
Dembee, a finger guessing game with singing
Dembee is a form of entertainment closely associated with the airag (mare’s fermented milk) culture of nomadic Mongols. Dembee is a type of a game to guess the total number of fingers of two people through its own established phrase of verses, rhyming and distinct melody. The tradition of dembeedekh is an example of how deeply the music is involved in the livelihood of Mongols.
Mongolia -
Nomad games, rediscovering heritage, celebrating diversity
The World Nomad Games are the biggest international project held in the Kyrgyz Republic, a project initiated by the government in 2012 for the revival and preservation of the culture of nomadic civilization. The mission of the World Nomad Games covers the revival, development and preservation of the ethnosport and ethnoculture movement in the world, diversity and originality of the people of the world in order to foster a more tolerant and open relationship between people. The World Nomad Games consist of three main parts: •\tEthnoculture •\tEthnosport •\tScience The First World Nomad Games were held in Kyrgyzstan in 2014. 583 athletes from 19 countries participated in competitions held in 10 types of sports, plus an additional 1,200 participants in the cultural program. The Second World Nomad Games were held in Kyrgyzstan in 2016. 1,200 athletes from 62 countries participated in competitions in 26 types of ethnosports. The Third World Nomad Games were held in Kyrgyzstan in 2018. 1,500 athletes from 66 countries participated in competitions in 37 types of ethnosports.
Kyrgyzstan 2021 -
Gầu tào Fortune Begging Festival
Literally meaning a “play ground”, Gầu Tào is often hosted by three families of the same blood line or by marriage. The festival takes place at the Gầu Tào hill from the 2nd to the 4th days in the first lunar month. A ritual master will be invited by the families to help carry out the ritual ceremonies. Some of the important rituals are cutting a bamboo tree and erecting it as the ritual pole. After cutting the bamboo, the ritual master ties two black and one red pieces of hemp fabric onto the tree’s top as a symbol for communal solidarity and invitation of ancestors to the festival. He will also attach one wine container made from gourd fruit and three small bundles of rice flower as symbol for fortune and luck, and a bunch of sưi fern plant as fecundity before erecting the pole, facing East for the three-day festival. The ritual master will do chanting, while making offerings before erecting the ritual pole. Members of the family will sing traditional ritual songs during these rituals. During the festival, there are games and performances, especially khèn music and dances, which the village members and visitors can take part in. On the last day, ending the festival, the ritual master holds an umbrella walking counterclockwise around the ritual pole while singing khâu dìn sê (descending the ritual pole). The bamboo pole is later used make bed and the linen to make baby clothes as a wish for good luck.
Viet Nam -
Games with ‘alchiks’ (dices): ‘Chuko atmay’, ‘Ordo’, ‘Kan talamay, Upai’
‘Chuko atmay’ is played with ‘alchiks’ (dices). Participants draw a circle with a diameter of 3-5 meters. Alchiks are placed in the middle of the circle. Order of the game is determined by throwing of ‘saka’. Two shot lines are drawn one meter away from the circle from two sides. If an alchik is beaten out of the line after the first successful shot, other shots are carried out from the circle’s line. In case of unsuccessful shot, other player takes a turn. The player, which shots out the largest number of alchiks, wins. ‘Ordo’ is one of the most spread games of the Kyrgyz. The word ‘ordo’ itself means ‘khan’s bid’. The game reproduces a battle for the capture of bid and represents some kind of a military map. A circle drawn on the ground means the enemy territory, and opponents frame a plan of the battle. Skills of leading the right interior policy are in the basis of this game as well. Ordo is played by two teams (6-10 people at each team). Playing order of the game goes in the round or by using elimination principle. Duration of the game is about two hours. The essence of the game is to strike the khan’s ordo placed in the center of a circle (16 meters in diameter) with the abalak (bat), as well as to push khan himself and voivodes (generals) out of the circle. The team, which strikes the largest number of voivodes out of the circle, wins. ‘Kan talamay, Upai’ is a traditional game with dices of ovine knee joints ‘chuko’. Players are divided into two teams consisting of 2, 4 or more. The number of dices needed for the game vary from 13-37 or more. The purpose of the game is to collect as much upais as possible. The largest dice is determined as ‘khan’ and dyed into a vivid color. Starting player takes all dices in his joint palms, placing khan in the center, and scatters them all onto the carpet. The first player tries to strike the khan. If the target is hit, the player continues to play, and in case of a failure – the next player enters into the game. Shots are done by the dices with equal position. There are also special regulations
Kyrgyzstan -
Namsadang Nori
Inscribed in 2009 (4.COM) on the Representative List of the Intangible Cultural Heritage of Humanity Traditionally, the Namsadang troupes didn’t settle in one place but traveled around, performing their repertoire mostly for grassroots audiences. The only extant group today was originally based in a neighborhood near Cheongnyongsa, a Buddhist temple in Seoun-myeon, Anseong City, Gyeonggi-do Province. Until the early 20th century, this group traveled from village to village around the central district of Korea and sometimes farther to Manchuria in northeastern China. Through its active itinerant performances the group influenced folk entertainment, masked dance plays and seasonal games in various regions. The wandering entertainers lived on small earnings from their shows, usually staying in Buddhist temples. They sold amulets made by monks and donated part of their income to host temples. A Namsadang troupe needs some 40-50 male performers to present its full repertoire. Under the kkokdusoe, literally the “head actor”, the troupe has a planner (gombaengisoe), stage manager (ddeunsoe), actors (gayeol), apprentices (ppiri), elderly seniors (jeoseungpae), errand runners (jan simbureumkkun) and porters (deungjimkkun). They have a strict hierarchy and apprenticeship to hand down their skills from generation to generation. The six acts of their program may be explained as follows: • Farmers’ Band Music (Pungmul): The farmers’ music played by the current Namsadang troupe originated in Gyeonggi and Chungcheong provinces in central Korea. It consists of a road parade and individual skill demonstrations. • Mask Dance Play (Deotboegi): Thirteen actors appear in four scenes – the ground purifier, the episode of scabies sufferer, the episode of feeble-minded scholar, and the episode of black monk. • Tightrope Walking (Eoreum): An acrobat performs a variety of feats on a tight rope between humorous exchanges with a clown on the ground. The rope is some 9-10 meters long and 2.5 meters high. Kwon Won-tae of the present Namsadang group can perform 17 kinds of feats. • Puppet Play (Deolmi): A total of 51 puppets in 31 kinds appear in this play with two acts and seven scenes. The stage is set up with black curtains, some 1.2 meters above ground. Puppeteers manipulate the puppets from behind the curtain, exchanging dialogue with a narrator seated in front of the stage along with musicians. The play consists of the Act of Old Man Park and the Act of Pyongyang Governor. The Act of Old Man Park has four scenes -- Old Man Park Goes on Sightseeing; Pijori (Park’s niece); Kkokdu Gaksi (Park’s wife); Isimi (python). The Act of Pyongyang Governor has three scenes -- Falconing, Pallbearing and Temple Building. • Acrobatics (Salpan): This act has a variety of breathtaking feats performed on the ground. • Sieve Frame Spinning (Beona): An acrobat displays intricate skills for spinning and tossing a sieve frame using a wooden stick some 40cm long. Sometimes he uses a tobacco pipe, a knife or a small reel, or an impromptu device combining these tools. Among the six acts of Namsadang Nori, the mask dance and puppet plays are particularly worthy of note for their explicit social messages. Characters in these humorous plays represent typical Koreans from different social classes, such as an aristocratic master and a defiant servant, an old couple and a concubine, Buddhist monks indulging in worldly pleasures, and the masses suffering from unending suppression and exploitation. These dramas were not simply designed to offer entertainment but also raise issues on behalf of the grassroots who had no means to voice their opinion. They were intended to imbue hopes for freedom and equality in the hearts of their commoner audience under yokes of class distinction. Through humorous depiction of women’s lives in a male-dominated society they also manifested the ideal of gender equality and human dignity. The masks and puppets symbolically express the reality faced by each character. The pains and sorrows in their hearts are soothed and even fears of death are overcome with cheerful plays. Namsadang plays thus advocated the ideas of freedom and equality through witty and humorous dialogue and symbolic dances and gestures. They spoke for the desires of Korean grassroots to pursue a beautiful and dignified life even though they had to accept the limitations of reality. These themes will be easily understood and earn sympathy from audiences around the world. The plays feature many silent characters, as well as abundant gestures and dances, facilitating easier communication and active audience participation beyond language barriers. The Namsadang troupes typically were performed in round outdoor spaces surrounded by crowds except the entrance and exit paths. The performing arenas, therefore, were open to everyone. The wandering entertainers held rites to pray for peace and fertility, playing loud and pleasant music, in every village they dropped in. They entertained the villagers with exciting programs of music, drama, dances and acrobatics, offering joyful moments to the oppressed commoners and boosting their morale. Namsadang Nori possesses intrinsic value as a content source for contemporary cultural creation. With a history spanning 1,500 years at the least, this integrated folk repertoire represents traditional Korean performing arts in broad genres. Its content will be actively utilized in various cultural genres in the years ahead. In this context, the recent hit movie “The King and the Clown” (2005) deftly proved such potential. The movie featured tightrope walking, farmers’ band, mask dance drama and puppet play in a number of scenes. Its two lead characters are wandering entertainers who happen to drift into the royal court. The movie’s phenomenal success has inspired many artists to employ motifs from the Namsadang repertory.
South Korea 2009 -
Ganggangsullae
Inscribed in 2009 (4.COM) on the Representative List of the Intangible Cultural Heritage of Humanity Korea and the rest of East Asia, engaged in rice farming for several millennia, have formed a rice culture that can be compared to the wheat culture of Europe. Ganggangsullae is one of the most representative seasonal rituals of Korea’s rice farming culture, which permeates nearly every aspect of life among Koreans. Ganggangsullae gives hints about the origins of recreational music and dance emblematic of the Korean peninsula, as it used to be widely performed in the southwestern coastal region of the peninsula and is closely linked to inland circle dances accompanying music, including Notdari Bapgi (Walking Over a Human Bridge) and Wolwoli Cheongcheong (Moon, Moon, Radiant Moon). A combination of various recreational elements based on the basic form of holding hands to form a circle while singing and dancing, Ganggangsullae has been named as such since the refrain “ganggangsullae,” whose exact meaning is unknown, is repeated with every bar. It was originally performed by unmarried youngsters aged between 15 and 20, and sometimes allowing the participation of recently married youngsters. But, when it was designated as a state cultural heritage the community members, largely women in their 40s or 50s, rendered the performance. Since then, Ganggangsullae has been handed down by middle-aged female members of the community, displaying proficient skills, rather than the creative vividness and dynamics of youngsters when they perform it. Traditionally, Ganggangsullae was performed on Korea’s representative seasonal occasions, including Seol (the lunar New Year), Daeboreum (the first full moon day of the year), Dano (the fifth day of the fifth lunar month), Baekjung (the fifteenth day of the seventh lunar month), Chuseok (the fifteenth day of the eighth lunar month), and Junggu (the ninth day of the ninth lunar month), with the one on Chuseok being the largest. As such, Ganggangsullae has been developed into a performance most commonly conducted on Chuseok (Korea’s Thanksgiving). Under the bright full moon, dozens of young village women hold hands to form a circle and sing and dance. While the sun symbolizes men, and the moon, women, and women’s physical features are represented by a round shape, Ganggangsullae assumes the characteristics of the law of imitation, one of the laws of magic, reflecting primitive aesthetics. Because the dancing is strenuous, only young women are allowed to perform, but it is also their privilege as women of child-bearing age. Ganggangsullae is a ballad dance unique to Korea. The songs are poems written by ordinary people and a lead singer set the pace. Fellow performers follow the lead with the next lines in a song. Besides folklore and folk dance, folk music is also incorporated in the performance as traditional Korean music instruments such as a drum and an hour-glass shaped drum accompany the dance, adding to the entertainment. Ganggangsullae is so exciting and dynamic that participants often lose themselves and end up performing from the early evening when the moon rises until the moon sets. Depending on the tempo set by the lead singer, the music is categorized into gin (slow) Ganggangsullae, jung (middle) Ganggangsullae, and jajeun (quick) Ganggangsullae. The tempo of the dancers’ movement also varies according to the music. During interludes, games reflecting life in farm or fishing village are played. They include imitating the Korean terrapin (one person goes into the circle to dance and the next comes in and imitates her), gathering brackens, tying herrings, treading on roof tiles, rolling and unrolling straw mats, catching a mouse (picking the tail), playing gatekeepers, riding palanquins, and looking for a handkerchief. The archetype of Ganggangsullae is found from agricultural folk customs of Mahan, a Korean state that existed 2,000 years ago, according to ancient Chinese historical texts. In the history of man, it is not common to see an intangible cultural heritage handed down for such a long time. This long transmission of Ganggangsullae implies that expectations for the role of women both in the society and in the family have continued for such a long time as well. Traditional Korean society was male centered, and young women were not allowed to sing aloud or go out at night. On Chuseok, however, women could freely sing and enjoy outdoor amusements under the full moon, venting their long-suppressed emotions through Ganggangsullae. The festival guaranteed women a chance to break away from usual restrictions and enjoy the festive mood. Throughout its history, Ganggangsullae also had other functions. It is said that in 1592, Admiral Lee Sun-sin had women perform Ganggangsullae at night around a fire. The flickering shadows fooled the invading Japanese into overestimating the size of Lee’s forces, who ultimately prevailed. Also, listening carefully to the song verses, one can notice that there are many lines criticizing the society. In particular, the words written under the Japanese colonial rule reflect the Koreans’ resistance to the occupation forces. Ganggangsullae is rarely performed in today’s rural villages since most young women have left for cities. But thanks to its national designation as an Important Intangible Cultural Heritage and state-level cultural and educational policies, Ganggangsullae has spread outside its traditional base in the southwestern region of the Korean peninsula. Today, Ganggangsullae is part of the music curriculum of elementary schools and is performed at many secondary schools and universities as well as public festivals across the country. In recent years, research has been conducted regarding the application of Ganggangsullae in the field of art therapy. Ganggangsullae is expected to help those suffering from psychological problems such as depression. Also, new possibilities are being explored as an alternative therapy to help obese women lose their weight and as a means to enhance the well-being of lonely senior citizens.
South Korea 2009 -
Children’s games: ‘Ak terek – Kok terek’, `Kachma top`, ‘Tak teke’, `Besh tash`
‘Ak terek – Kok terek’ (“white poplar — green poplar”) is a fun and exciting game for children. Two teams line up against each other at a distance of 20 meters in one line, holding hands. The team that starts the game asks another team: “White poplar- green poplar. Which of us do you want?” The other team, having consulted, answers to the question in the same way: “We want (name of the player) to join us”. The player who is called by the team runs up and tries to break the chain between any two members. If he succeeds, he takes one player from the opposing team to his own. In case of failure - he remains in this team himself. Then the teams switch the roles, and the game continues. The winning team is the one who took away more of the ‘opponent’ players. In the southern Kyrgyzstan, the game is called Chartek. In Alai region it is called El Chabar. `Kachma top` (means escaping/dodging the ball). It is a traditional Kyrgyz game for children and adolescents somewhat similar to baseball. The game participants are divided into two teams. On a field measuring 50x100m, a line (maaru) is marked at both ends. By drawing lots, an offensive team (team of hitters) is appointed, which positions itself on the court. The ball server (pitcher) is selected (the ball is rolled up from animal fur). Then the order of hitters is established. The hitter enters the line, picks up a meter-long stick and strikes the tossed ball. Hitting as hard as possible, he must run to the opposite line. Then the players change. ‘Tak teke’ is an old, traditional wooden dancing goat puppet, which is put to life by the movement of the player’s fingers. ‘Tak teke’ was performed during celebrations or in a free time. The vertical stick was installed by hinges on the surface of a small table. A small wooden figure of the goat was attached to the stick. This stick, under the table, acceded to the strings of komuz (musical instrument) by the streaks. During the performance on komuz, the goat figure moves with a melody. `Besh tash` also known as top tash a game of five stones or group of stones. It is one of the ancient games that is mentioned in the Manas epic. This game is played by young girls in small groups of 2-6 people. A game is played with 5 pebbles with smooth surface. Each player performs a series of throwing and catching exercises with those pebbles. Exercises get more and more challenging from level to level. There are usually 7 levels but players can improvise and add extra levels based on mutual agreement.
Kyrgyzstan -
Biye baylau (‘tethering mares’) -Traditional spring festive rites of the Kazakh horse breeders
Kazakh spring horse-breeding rites mark the end of the old and the beginning of the new yearly horse-breeding cycle. Rooted in the traditional knowledge of nature and in the millennia-aged close relations between man and horse, these rites involve skills inherited from the nomadic ancestors and adapted to the present day reality. The festive rites compiles of the triade: (1) .‘Biye baylau’; (2) ‘Ayghyr kosu’; and (3) ‘Kymyz muryndyk’. ‘Biye baylau’ (literally, ‘tethering mares’), the ancient 'first milking'; rite encompassing the separation of mares and foals from herds, tethering them, greasing ropes and pegs, milking mares, greasing and smoking vessels for koumiss, fermenting the first-day milk, and celebrating with songs, dances and games. The preparations go all year round (cutting wool and horse hair, getting good stallions for herds, weaving ropes and foal slips, repairing ware, cutting juniper for smoking vessels, cooking ritual food). Blessed by the elders, the ‘first milking’ day comes in early May, when mares have foaled and grass grown. In total the rites take about 3 weeks until the koumiss sharing ceremonies, taking place in every house of the village, are over.
Kazakhstan 2018 -
Kymyz muryndyk ('initiation of koumiss') Traditional spring festive rites of the Kazakh horse breeders
Kazakh spring horse-breeding rites mark the end of the old and the beginning of the new yearly horse-breeding cycle. Rooted in the traditional knowledge of nature and in the millennia-aged close relations between man and horse, these rites involve skills inherited from the nomadic ancestors and adapted to the present-day reality. The main constituents of the element are: 1.‘Biye baylau’ (literally, ‘tethering mares’), the ancient 'first milking'; rite encompassing the separation of mares and foals from herds, tethering them, greasing ropes and pegs, milking mares, greasing and smoking vessels for koumiss, fermenting the first-day milk, and celebrating with songs, dances and games. 2. ‘Ayghyr kosu’ (figuratively, ‘stallion’s marriage’) is a rite for adjoining stallions in herds. taking place on the same day. This rite is considered as a recent one that emerged in response to shifting from nomadic life to settling. 3. ‘Kymyz muryndyk’ (metaphorically, ‘initiation of koumiss’) is the 'first koumiss sharing'; rite, opening a season of its making and drinking. The above rite names are equally used also for their scope. The preparations go all year round (cutting wool and horse hair, getting good stallions for herds, weaving ropes and foal slips, repairing ware, cutting juniper for smoking vessels, cooking ritual food). Blessed by the elders, the ‘first milking’ day comes in early May, when mares have foaled and grass grown. In total the rites take about 3 weeks until the koumiss sharing ceremonies, taking place in every house of the village, are over.
Kazakhstan 2018 -
Kok boru, traditional horse game
‘Kok-boru’ is a traditional game played by two teams on horseback, where the players try to maneuver with a goat's carcass, or ‘ulak’ and score by putting it into the opponents' goal, or ‘tai-kazan,’ while riding on their horse companions. Modern games last for 60 minutes, with 3 periods of 20 minutes each. The team scoring most ulaks into the opponent tai-kazan wins.
Kyrgyzstan 2017